Mar 03, 2011, 07:30 PM // 19:30
|
#21
|
Jungle Guide
Join Date: May 2007
Location: Chicago
Guild: [SIR]
Profession: D/
|
Quote:
Originally Posted by Marvel-Kid
Cannot wait for the 7 hero update. Mercenaries?? AWESOME! HOWEVER (yes caps) I sure hope we don't have to pay with REAL money, I mean COME ON. Yeah, not doing that. Idc if it costs 1000K per character, I would do THAT, but not pay $10 real for 1 character JUST for the looks.
|
Yeah they said microtransactions so it will cost real money. Probably fairly cheap but yeah, not worth it if your looking for an advantage. Its just a skin of your char on a hero.
|
|
|
Mar 03, 2011, 07:36 PM // 19:36
|
#22
|
Wilds Pathfinder
Join Date: Sep 2006
Location: WI
Profession: Mo/
|
Quote:
Originally Posted by Marvel-Kid
Cannot wait for the 7 hero update. Mercenaries?? AWESOME! HOWEVER (yes caps) I sure hope we don't have to pay with REAL money, I mean COME ON. Yeah, not doing that. Idc if it costs 1000K per character, I would do THAT, but not pay $10 real for 1 character JUST for the looks.
|
because we all know anet is able to live off of fake money..
honestly if you don't want to buy it then don't. it costs money for a reason.
|
|
|
Mar 03, 2011, 07:38 PM // 19:38
|
#23
|
Forge Runner
Join Date: Apr 2007
Guild: DMFC
|
something id like to know but wont be answered till merc release - if you make one of your chrs a hero - what happens to them exactly , eg do they stop being a playable chr etc.Also it was mentioned its going to be a micro transaction meaning you pay for the ability - when this all goes live players are going to be stuck in wiki waiting for details so i hope anet will have on their website a manual for new stuff rather than let us fend for ourselves and screw up bigtime.
|
|
|
Mar 03, 2011, 07:41 PM // 19:41
|
#24
|
Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
|
From the French site:
1 mercenary = 9 euros,
3 mercenaries = 15 euros,
8 mercenaries = 35 euros.
If currencies are converted well, and the above prices are correct, the GBP and USD prices will be about:
£8, £13 and £30
$13, $21 and $49.
The above estimates are dependent on the accuracy of this article.
http://www.leprieuredesion.fr/?p=203#more-203
|
|
|
Mar 03, 2011, 07:45 PM // 19:45
|
#25
|
Wilds Pathfinder
Join Date: May 2009
Location: Canadaa!
Guild: Last Friday Night [TGIF]
Profession: E/
|
Quote:
Originally Posted by Miss Presler
Oh dont worry, i can make decent builds for heroes without the need of pve skills, thing is that unlike a lot of people i have patience and i dont need to be killing mega fast with gimmick pve skills to enjoy myself.
|
!
Pretty excited for this. It'll be weird questing with...me.. o_o Would they only take the look of the character when we talk to the registrar? Or can we change them while on a different character?
|
|
|
Mar 03, 2011, 07:48 PM // 19:48
|
#26
|
Jungle Guide
Join Date: May 2007
Location: Chicago
Guild: [SIR]
Profession: D/
|
Quote:
Originally Posted by makosi
From the French site:
1 mercenary = 9 euros,
3 mercenaries = 15 euros,
8 mercenaries = 35 euros.
If currencies are converted well, and the above prices are correct, the GBP and USD prices will be about :
£8, £13 and £30
$13, $21 and $49.
The above estimates are dependent on the accuracy of this article.
http://www.leprieuredesion.fr/?p=203#more-203
|
Thats pretty expensive if you ask me, i would have liked it if 1=$5 3=$10 8=$20
But meh, no need for em anyway ill get over it.
Edit: Ok, I like that you can change what character u have on that slot. That will be helpful, but I would never buy 8? why would anyone?
Last edited by go cubs; Mar 03, 2011 at 07:50 PM // 19:50..
|
|
|
Mar 03, 2011, 07:48 PM // 19:48
|
#27
|
Furnace Stoker
Join Date: Jun 2005
Guild: gwpvx.com/user:dzjudz
|
Quote:
Originally Posted by Spiritz
something id like to know but wont be answered till merc release - if you make one of your chrs a hero - what happens to them exactly , eg do they stop being a playable chr etc.Also it was mentioned its going to be a micro transaction meaning you pay for the ability - when this all goes live players are going to be stuck in wiki waiting for details so i hope anet will have on their website a manual for new stuff rather than let us fend for ourselves and screw up bigtime.
|
Yes they will have an official FAQ in multiple languages.
And to answer the first question:
Quote:
Originally Posted by John Stumme on wiki
Well, I wasn't expecting to be talking about Mercenary Heroes so early today, but let me see if I can clear up some confusion before it gets too rampant:
* Mercenary Heroes will not delete the character you used to make them. It is creating a copy of that character, and making them available as a Hero to the other characters on your account. One of the big points of this feature is to have a compelling reason to invest time in alts - we wouldn't ask you to then throw that hard work away.
* You can set your runes and insignias as you would any other Hero.
* Having a one slot means that you can have one Mercenary Hero - you can update that slot to be another character if you wish, the slot can be used repeatedly. It isn't a one-time use, that'd just be mean.
|
|
|
|
Mar 03, 2011, 07:53 PM // 19:53
|
#28
|
Desert Nomad
Join Date: Mar 2008
Location: Sacramento, CA
Guild: Geezers
Profession: R/
|
Am I the only one who's gonna feel weird having one of "myself" fighting alongside me? lol
|
|
|
Mar 03, 2011, 07:54 PM // 19:54
|
#29
|
Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
|
Quote:
Originally Posted by go cubs
Edit: Ok, I like that you can change what character u have on that slot. That will be helpful, but I would never buy 8? why would anyone?
|
You can't use a mercenary hero of yourself. So if you want to use char A as one of your merc slots for other chars, that mean char A only has access to 7 of your 8 merc hero slots, which is just enough for a full party.
Another question would be if you can keep merc heroes from deleted characters. So you roll a necro and level to 20, snapshot, delete the char, roll another necro to 20, snapshot in a new slot, delete, etc. If so that's not a process you'll be wanting to repeat too often, every time you want to switch your hero setup; if you want more flexibility in multiples of character primaries, you'll need many slots to store all the desired options.
Last edited by FoxBat; Mar 03, 2011 at 07:58 PM // 19:58..
|
|
|
Mar 03, 2011, 07:56 PM // 19:56
|
#30
|
Furnace Stoker
Join Date: Sep 2008
Location: orlando,florida
Guild: Society of Souls [Argh]
Profession: Rt/E
|
Quote:
Originally Posted by Shakkara
I'd only pay for it if we can use PVE skills on them AND we get the loot that drops for them.
Else, I stick to my secondary accounts and filling parties with them, tyvm.
GW complete collection is $15 here.
|
this says it all. if i cant have this and the option to change as needed ie-skills armor runes extra it aint worth it. i can use heros or buy another game for more stuff.
Quote:
Originally Posted by Voodoo Rage
Am I the only one who's gonna feel weird having one of "myself" fighting alongside me? lol
|
Repeat after me POD PEOPLE! xD run for the hills
Last edited by AngelWJedi; Mar 03, 2011 at 08:00 PM // 20:00..
|
|
|
Mar 03, 2011, 07:56 PM // 19:56
|
#31
|
Forge Runner
Join Date: Jun 2006
Location: VA
Profession: Mo/
|
Quote:
Originally Posted by Marvel-Kid
Cannot wait for the 7 hero update. Mercenaries?? AWESOME! HOWEVER (yes caps) I sure hope we don't have to pay with REAL money, I mean COME ON. Yeah, not doing that. Idc if it costs 1000K per character, I would do THAT, but not pay $10 real for 1 character JUST for the looks.
|
hmm would make a decent gold sink in the game. too bad it looks like it will be microtransactions only.
|
|
|
Mar 03, 2011, 07:57 PM // 19:57
|
#32
|
Jungle Guide
Join Date: May 2007
Location: Chicago
Guild: [SIR]
Profession: D/
|
Quote:
Originally Posted by FoxBat
You can't use a mercenary hero of yourself. So if you want to use char A as one of your merc slots for other chars, that mean char A only has access to 7 of your 8 merc hero slots, which is just enough for a full party.
|
Shhhhh, xD nice call. Im trying to reply to the threads while taking notes in class...Obviously not working well
And yes, it will feel very weird to fight along yourself. I might get confused on which char im using :0 lol
|
|
|
Mar 03, 2011, 07:59 PM // 19:59
|
#33
|
Krytan Explorer
Join Date: Dec 2010
Location: Deep in the belly of Texas
Profession: R/
|
Quote:
Originally Posted by shoyon456
It sounds very cool. I would hope they don't milk people on this one though, unlike with costumes. I think that a reasonable pricing would be $10 to turn 4 characters into mercenary heroes.
|
i'm thinking more like $10 per toon, only cuz from what i've seen only costumes are below this price, anything else that actually has substance in the game (skill packs, character rename, character facelifts, etc) are all priced $10+
didn't realize there was already a post with price estimates
Last edited by Rites; Mar 03, 2011 at 08:03 PM // 20:03..
|
|
|
Mar 03, 2011, 08:00 PM // 20:00
|
#34
|
Academy Page
Join Date: Dec 2007
Location: Amsterdam
Guild: [TFW]
Profession: D/W
|
What about PvP-only characters? Can I use those as mercenary heroes?
If that's the case there is really no time-wise investment. Just create some PvP characters of the professions you want, and you're done.
|
|
|
Mar 03, 2011, 08:00 PM // 20:00
|
#35
|
Wilds Pathfinder
|
In regards to a full hero party, I dont see 5 or more of any one profession giving you a distinct advantage. In fact, you are most likely gimping yourself to better alternatives. But, if you want to pay for a full party of Necros, why not. Players take 6 Necros all the time and no one seems to care. Of which, those two players can easily be Necros. Does it still seem unfair? How is that different from what we can already do?
I'm sure most people will just add the toons they already have. It wont be broken.
Last edited by NerfHerder; Mar 03, 2011 at 08:03 PM // 20:03..
|
|
|
Mar 03, 2011, 08:02 PM // 20:02
|
#36
|
Lion's Arch Merchant
Join Date: Sep 2006
Guild: Alchemy Incorporated
Profession: Mo/E
|
Quote:
Originally Posted by Rites
the only difference between "merc" hero and the normal heroes would be pixels. oh and the fact that it can be of the proffession you want since you will be leveling it. i guess to some this is important, as for me, i don't care for the idea of paying for "better" pixels.
|
How do you know? Seriously, how? To me it seems like it would now be possible for a player who only owned Factions to have heroes -- that's a cash shop advantage. When do you have access to loading heroes if you've bought mercenaries? On Shing Jea? In Ascalon City? Why not in Presearing? After all, you paid for it, right?
Until we see how it's implemented there's just no way to know what they're doing. And tbh, some of it could piss me off.
|
|
|
Mar 03, 2011, 08:06 PM // 20:06
|
#37
|
Jungle Guide
Join Date: May 2007
Location: Chicago
Guild: [SIR]
Profession: D/
|
Also, If it has the name of your char, Even though the name will be indented on the party window...Wont it be confusing for people when they see a real name instead of a heros name? Maybe they will have an obvious differential thingy...
|
|
|
Mar 03, 2011, 08:06 PM // 20:06
|
#38
|
Krytan Explorer
Join Date: Dec 2010
Location: Deep in the belly of Texas
Profession: R/
|
Quote:
Originally Posted by Another Felldspar
How do you know? Seriously, how? To me it seems like it would now be possible for a player who only owned Factions to have heroes -- that's a cash shop advantage. When do you have access to loading heroes if you've bought mercenaries? On Shing Jea? In Ascalon City? Why not in Presearing? After all, you paid for it, right?
Until we see how it's implemented there's just no way to know what they're doing. And tbh, some of it could piss me off.
|
no offense, but considering how cheap the trilogy is nowadays, i'd rather spend my money on that instead of roughly $10 per "merc"
trilogy gives you 2 more slots per campaign and of course access to skills/missions/etc of said campaign. that to me is more of an advantage over a hero in the image of one of my toons
i'm pretty sure you get the mercs from embark beach, which is supposed to be accessable from any outpost tied to a campaign mission
Last edited by Rites; Mar 03, 2011 at 08:09 PM // 20:09..
|
|
|
Mar 03, 2011, 08:23 PM // 20:23
|
#39
|
Frost Gate Guardian
|
Quote:
Originally Posted by Voodoo Rage
Am I the only one who's gonna feel weird having one of "myself" fighting alongside me? lol
|
1. Take Ranger
2. Dye armor all red and add as hero
3. Repeat steps 1 and 2 on 4 other hero slots but using black, blue, yellow, and pink dye.
4. GO GO Power Rangers!
|
|
|
Mar 03, 2011, 08:23 PM // 20:23
|
#40
|
Jungle Guide
|
As has been said, it's purely pixels. Not even on the same level as paying munneh for costumes. Especially seeing as I went and pimped up my hero armour in pursuit of HoM.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 09:03 PM // 21:03.
|